I made a resource for Unity -- a shortcut so any 2D Rigidbody Collider will show up on a overlay that mimics the 84*48 pixel screen. There's text boxes that line up with the pixels that use the Ark SDF and EffortsPro fonts in the fontpack. An audio system is setup, too, so that if a sound effect plays, the music is turned off. Hope that's helpful and please let me know if I missed something or it's glitching.
So, while this might be bending the jam rules, the Nokia 3310 could also make DTMF dial tones (not as a part of the internal synth, but from making calls). If you'd like these you can find some for free here:
Also found this recreation of the Nokia Composer, which might be useful for reference making sounds. Or even as a nostalgic tool to create music if you want! https://codepen.io/mog13/pen/WYRJQJ
Hey! I made a SF2 (SoundFont2) version of the Nokia 3310 sound samples made by Eamonn Watt for simplicity, so that’s it’s available for anyone at any OS. Here you go
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I made a GitHub template repo for anyone who wants to write a game with the Ebitengine library: https://github.com/sinisterstuf/ebitengine-nokiajam-template
It has:
Gamedev Llama created a very good Godot Engine starter project. I have expanded it a bit. Instructions and explanations are in a Label in the Main scene.
https://github.com/dewolen/nokia3310-jam-godot-starter
This starter is pretty awesome!!!!
I love using it. Very helpful. Thx.
can i use unity 2D?
Yes. Many people have used unity in the past.
Thanks!
is it ok if i use the temporary indie gamemaker license for projects that are not related to jam?
Yep!
thank you!!!
I made a resource for Unity -- a shortcut so any 2D Rigidbody Collider will show up on a overlay that mimics the 84*48 pixel screen. There's text boxes that line up with the pixels that use the Ark SDF and EffortsPro fonts in the fontpack. An audio system is setup, too, so that if a sound effect plays, the music is turned off. Hope that's helpful and please let me know if I missed something or it's glitching.
https://msibrava.itch.io/nokia-mimic?secret=6ZnrdNHvyOfHJCr5qubuIiMYkI polished it a little bit this morning -- some of the audio setting was untested. It's looking a little better now.
https://msibrava.itch.io/nokia-mimic
I wrote some example code for writing nokiajam-compatible games with Octo, my CHIP-8 IDE:
https://github.com/JohnEarnest/chip8Archive/tree/master/src/nokiatemplate
Created this small game template for the JAM using DOME Engine and Wren :)
https://github.com/NinjasCL/nokia-dome-template
For anyone who is going to participate by using the Godot Engine, you can use my starter project: https://github.com/TheWhiteLlama/nokia3310-jam-godot-starter
thanks, mate!
you are welcome!
Thanks you!
So, while this might be bending the jam rules, the Nokia 3310 could also make DTMF dial tones (not as a part of the internal synth, but from making calls). If you'd like these you can find some for free here:
https://freesound.org/people/ialexs/packs/10184/
Let me know if this breaks the rules too much =)
Also found this recreation of the Nokia Composer, which might be useful for reference making sounds. Or even as a nostalgic tool to create music if you want!
https://codepen.io/mog13/pen/WYRJQJ
I found some good public domain 3x5 and 4x5 fonts here:
https://graphicdesign.stackexchange.com/questions/91478/a-font-thats-readable-wi...
Hey! I made a SF2 (SoundFont2) version of the Nokia 3310 sound samples made by Eamonn Watt for simplicity, so that’s it’s available for anyone at any OS. Here you go
bless