Post Jam: Demake Jam
Well that could've gone better.
The perfectionist in me wants to delete this project and throw my harddrive in a fire or work on it so long it never gets posted. But lets try to be constructive.
What I am proud of: How much I learned (state machines, tilesets, new functions, regions, cameras).
What needs to be improved: Time management, file organization, animations, overall pixel art skill.
FAQ (asked by me)
Where are the clouds?
I was trying to add them but couldn't get them to look the way I wanted so I decided not to include them.
When I press the move keys my character automatically starts running?
Intentional. I thought it would pair nicely with the idea of momentum. You can't stop unless you are stopped.
Why is _____ not perfectly centered? Why is _____ not included? Why do I get stuck in a wall? Why no tutorial? etc. etc.
Either I used an extremely inefficient or unconventional way of solving a problem I didn't know how to fix, cut certain features I wanted to include because I decided I would not be able to finish in the allotted time with my current capabilities, or I just didn't want to look at the game anymore . This all bothers me but I m cutting myself off. I need to take my mistakes, seek for solutions or fix it for future projects, take that information and move on. If I let myself nitpick, as I said above, it would never even be posted. Part of the reason I am doing game jams is to:
1. Learn and improve by DOING.
2. Train myself to be okay with imperfection.
Thanks for reading!
Until next time
phillip
Runner
A Mirror's Edge Demake
Status | Prototype |
Author | phillip |
Genre | Platformer |
Tags | 2D, Demake, mirrorsedge, Parkour, Singleplayer |
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